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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
Home
Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Looting System
Looting Object
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Looting System
Responsible for the selection of items, how the selection will be made and where it will fall during the selection.
Loot Object Receiver
Search
:
This parameter is responsible for the method of searching for items to select. At the moment there are
3 types of search
:
Property
Description
Directional
Searches for items in a straight line.
Nearest
Searches for items in the radius.
Combine
It searches in a straight line, if it doesn't find it , it searches in a radius.
β
Inventory System :
Here we put the object containing the Inventory System component.β
Check Point :
The point from which the search will be performed.β
Advanced Settings :
Property
Description
Check Range
The distance at which you can pick up items.
Culling Layer
Layers through which you can search.
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Loot System
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Looting Object
Last modified
1yr ago
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