Combat

Setting up a combat system for AI

Name

Description

Meel Combat

Setting up melee combat for AI.

Meel Combat

Target Settings

Target Selection: the algorithm for selecting a goal.

Name

Description

First

The first one that came along.

Nearest

Nearest target.

Distant

The farthest goal.

Field Of View

Here we put a link to the vision component for AI.

Combat Settings

Attack State

Responsible for selecting the goal.

Distance Tolerance

It is responsible for the distance at which the damage from the impact will no longer pass.

Example:

It often happens that you seem to have run away from the enemy, but still received damage, even though it was physically impossible. To prevent this, this variable was introduced.

Attack State Property

Name

Description

State

Animation name, animation layer, transition time to this animation.

Time

Animation duration.

Damage Time

The time of the strike.

Damage Amount

The damage caused by the impact.

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