Bullet Item

For Raycast shooting, you need to create a set of bullet settings, to do this, go to Create -> Aurora FPS -> Weapon -> Bullet -> Standart Bullet

There are 2 types of bullets: Standart Bullet, Shotgun Bullet

Standart Bullet

Property

Description

Name

The name of the bullet.

Damage

Standard damage.

Impact Impulse

The impulse of repelling objects that he hit.

Decal Mapping

Here we drag the Decal Mapping for this bullet.

For Raycast shooting, you just need to drag this set of bullet settings into the Bullet Item field.

Shotgun Bullet

Property

Description

Name

The name of the bullet.

Damage

Standard damage.

Impact Impulse

The impulse of repelling objects that he hit.

Ball Number

The number of fractions.

Ball Variance

The strength of the scatter of shotgun bullet fractions.

Decale Mapping

Here we drag the Decal Mapping for this bullet.

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