Bullet Item
For Raycast shooting, you need to create a set of bullet settings, to do this, go to Create -> Aurora FPS -> Weapon -> Bullet -> Standart Bullet
There are 2 types of bullets: Standart Bullet, Shotgun Bullet
Standart Bullet
Property | Description |
Name | The name of the bullet. |
Damage | Standard damage. |
Impact Impulse | The impulse of repelling objects that he hit. |
Decal Mapping | Here we drag the Decal Mapping for this bullet. |
For Raycast shooting, you just need to drag this set of bullet settings into the Bullet Item field.
Shotgun Bullet
Property | Description |
Name | The name of the bullet. |
Damage | Standard damage. |
Impact Impulse | The impulse of repelling objects that he hit. |
Ball Number | The number of fractions. |
Ball Variance | The strength of the scatter of shotgun bullet fractions. |
Decale Mapping | Here we drag the Decal Mapping for this bullet. |
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