Looting Object
In order to create an item that we will pick up in the inventory, you need to add the "Loot Weapon" component to the object, and there must also be some kind of collider on the object.
Item :
Here should be located the prefab of our subject.
Advanced Settings :
Property | Description |
Use After Loot | Use this item after picking it up. |
Count | How many times you can pick up. |
Pool Object ID | ID of the item in the object pool. |
Delayed Time | The time after which the object is placed in the pool. |
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