Locomotion

Name

Description

Follow

The AI will follow certain objects.

Patrol

The AI will move around a set of points, issuing patrols.

Run Away

The AI will run away from certain objects.

Follow

Target Selection:

Responsible for the type of choice the object of persecution.

Name

Description

First

Selects the first target seen.

Nearest

Selects the nearest target.

Distant

Selects a target at a certain distance.

Field Of View :

Here we put a link to the vision component for AI.

To adjust the vision, read the:

pageVision

Patrol

Patrol Type:

Responsible for the order of selection of patrol points.

Name

Description

Random

The points will be selected randomly.

Sequential

The points will be selected alternately.

Finite

If we reach the last point, then we finish patrolling.

Load Map:

Responsible for patrol points.

Name

Description

Manual

Uses a ready-made Way Point Map.

Automatically

He searches for his Way Point Map by its name

Manual

Name

Description

Map

Here we put a link to the Way Point Map.

Automatically

Name

Description

Map Name

Here we put the name of the object on which the Way Point Map is located.

The division into Manual and Automatically for the moments when the Way Point Map may not be set, but will be generated during operation, in this case, you will need to use Automatically.

Tolerance:

The distance between the point that you can ignore and go to the next point.

Run Away

Field Of View:

Here we put a link to the vision component for AI.

MIn Distance:

The distance to the object starting from which the AI will run away.

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