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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
Home
Getting Started
Player
Create Player
Based on Character Controller
Based on Rigidbody
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Based on Rigidbody
To create a Rigidbody Controller, go up : Aurora FPS >> Create >> Controller >> Based on Rigidbody
Create Rigidbody Controller
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Based on Character Controller
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Configurate Movement
Last modified
1yr ago
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