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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
Home
Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Footstep Mapping
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Footstep Mapping
Responsible for storing sound effects.
To create
Footstep Mapping
go to :
Create -> Aurora FPS -> Controller -> Footstep Mapping
It is a repository for sets of sounds to play.
Here we specify a specific physical material or texture on the Terrain.
There are 3 sets of sounds for each material :
Step Sound
The sound of a jump from the surface
The sound of landing on the surface
In each section, we can put the number of sounds we need.
Artificial Intelligence - Previous
Footstep Sound
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Ragdoll
Last modified
1yr ago
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