Recoil System

To create a Recoil Map, go to: Create -> Aurora FPS -> Weapon -> Recoil Mapping

Recoil Mapping is a list of conditions and settings for the recoil of weapons based on their conditions.

To add a new condition, click on the plus sign and select the player's state.

After selecting the player's state (they can be combined) , you need to adjust the recoil.

There are 2 types of settings:

  1. Setting up the return (Recoil)

  2. Setting the deflection of bullets from the sight (Spread)

Recoil

This represents the recoil of the weapon.

In Recoil, the number of vectors for the pattern is set

Next, each vector is filled in:

X-is responsible for horizontal recoil. A positive value moves the sight to the right. Y-is responsible for the vertical recoil. A positive value moves the sight up.

Spread

This represents the deviation of the bullets from the sight.

The Spread specifies the number of elements for the pattern Then each element is filled in:

Shake Settings

Setting the camera to swing when shooting.

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