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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
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Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Custom Effects
This component is responsible for the positioning of the w
There are two default effects for weapons in
Aurora FPS :
If you want, you can always add your effects via the
API.
Weapon Position
We can specify a set of weapon behavior under a certain state or set of states.
To do this, we write the number of behavior sets we need in
Size
.
Next
, we proceed to configuring the behavior sets themselves.
State
We select the states we need from the list provided.
If all the selected states are active, the changes you set will occur.
Name
Description
Position
The weapon shift vector.
Smooth
Smoothness of the shift.
Weapon Sway
Here we set the settings for swinging our weapons when walking and turning the camera.
Weapon - Previous
Override Transformation
Next - Weapon
Recoil System
Last modified
10mo ago
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Contents
Weapon Position
State
Weapon Sway