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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
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Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Main Crosshair
Hit Effect
Kill Effect
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Hit Effect
This is an additional sight that will be shown when hitting the target.
Preset
In the
Preset
, the type of sight is selected from the default there can be 2:
1.
Gun - a sight for machine guns, pistols.
2.
Shotgun - a sight for shotguns.
Next, based on the script that we have selected:
IMGUI
/
UI Elements:
1.
IMGUI - you need to create the sight strips.
2.
UI Elements - you need to choose ready-made strips for the sight.
In
Hide State
, the state in which the sight will be hidden is selected.
Hit Settings
In
Component
, the component responsible for firing weapons is selected, and in
Event
, the function responsible for hitting the target is selected.
Next, the Arg field indicates the size of the sight and the speed of its increase when shooting.
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Main Crosshair
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Kill Effect
Last modified
1yr ago
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Contents
Preset
Hit Settings