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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
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Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Сonfigure Gun
Сonfigure Grenade
Animation System
Throw System
Ammo System
Сonfigure Melee
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Сonfigure Grenade
If you want to create a grenade, you need to perform several types of settings.
It is necessary to configure the animation of the grenade, when moving, throwing, and so on.
To configure the animation, read the :
Animation System
You need to configure the grenade throw itself
To configure the throwing system, read the :
Throw System
As well as configure the maximum number of grenades
To configure ammunition, read the :
Ammo System
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Sequential Reload System
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Animation System
Last modified
1yr ago
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