Weapon
This component is responsible for the position of the hands when the weapon is in the hand.
The Inventory System drags the player's WeaponIntentorySystem.
In the Weapon Dictionary, select a weapon.
Property
Description
Weapon
Here we pass the object of the weapon that will be displayed on the hand.
Animation State
Cooldown animation.
Left Hand Target
We pass the points to which the bone of the left hand should be attached.
Right Hand Target
We pass the points to which the bone of the right hand should be attached
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