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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
Home
Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Ragdoll
Weapon
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Remote Body
The Remote Body
is responsible for drawing the player's body and applying animations to it.
In the Controller field, drag the player's
FPController
.
Movement Settings
Here we compare all the parameters with the name of the parameters in the animation.
Velocity Smooth
is the speed of mixing the animation.
Look Settings
In the
Look Target
, drag the object (Transform) where the player's gaze will be directed.
Rotation Settings
Property
Description
Angle Tolerance
A free angle at which the player will spin his body without rearranging his legs.
Turn Axis Parameter
The name of the parameter in the animator.
Duration
Time to rearrange the legs.
Curve
Rotation curve graphics.
If the
Angle Tolerance
parameter is set to 0, all subsequent parameters are hidden.
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Grab System
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Ragdoll
Last modified
10mo ago
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Contents
Movement Settings
Look Settings
Rotation Settings