Looting Object

In order to create an item that we will pick up in the inventory, you need to add the "Loot Weapon" component to the object, and there must also be some kind of collider on the object.

Item :

Here should be located the prefab of our subject.

Advanced Settings :

Property

Description

Use After Loot

Use this item after picking it up.

Count

How many times you can pick up.

Pool Object ID

ID of the item in the object pool.

Delayed Time

The time after which the object is placed in the pool.

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