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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
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Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Grab System
In order for the object to be picked up, you need to hang the
Grab Joint
component on it
Name
Description
Anchor
The position of the object relative to the player.
Smooth
Smoothing when moving an object.
Break Velocity
The force under the influence of which the object will fall out of your hands.
Break Distance
The distance that an object can move away from the player before falling.
Freeze Rotation
Freezing the rotation for the object when it is in the hands.
Custom Rotation
An additional U-turn for the selected object.
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Looting Object
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Remote Body
Last modified
10mo ago
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