Grab System
In order for the object to be picked up, you need to hang the Grab Joint component on it
The position of the object relative to the player.
Smoothing when moving an object.
Break Velocity
The force under the influence of which the object will fall out of your hands.
Break Distance
The distance that an object can move away from the player before falling.
Freeze Rotation
Freezing the rotation for the object when it is in the hands.
Custom Rotation
An additional U-turn for the selected object.
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