Footstep Sound System
The system responsible for the sound of footsteps.
Footstep Sound System
This component has 3 types of sound reproduction steps, so the general settings will be described first, and then we will consider the individual features of each.

General Settings

Fetch Type :

Type
Description
Sequential
The sound selection will be performed sequentially from the set of prepared sounds.
Random
The sound selection will be made randomly from a set of prepared sounds.

Adv

Advanced Settings

Property
Description
Range
The length of the beam used to check the surface.
Height Offset
Adjusts the height of the check point.
Culling Layer
The layers that will be checked.

Individual Settings

Procedural :

This type adds an item such as Foot Settings.
  • Left Foot : Contains a left leg transform
  • Right Foot : Contains a right leg transform

Interval :

This type adds an item such as Interval Settings.
To add a setting, click on the plus sign.
Property
Description
Rate
The frequency of sound playback.
Velocity
The speed interval, when you hit it, the sound of steps with the specified frequency will be played.

Animation Event :

In order for this type to work, call events with the keyword "PlayFootstepSound" in the animation.