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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
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Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Velocity Damage Settings
Add Custom Effect
Respawn Settings
Damage Shake Settings
Death Settings
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Damage Shake Settings
This parameter is responsible for swaying the camera when taking damage.
To adjust the when taking damage, go to:
First Person Health
(component)
-> Damage Shake Settings
(foldout)
This parameter is responsible for
shaking the camera
when taking damage.
camera's shake
You can
configure how the camera will behave when taking a certain amount of damage
at a time
.
Property
Description
Damage Range
Defines the interval when hit in which the camera shake effect will work.
Shake Direction
It is responsible for positioning the camera and rotating it.
Shake Settings
It is responsible for the behavior of the camera, how it will move.
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Respawn Settings
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Death Settings
Last modified
1yr ago
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