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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
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Getting Started
Player
Create Player
Configurate Movement
Сonfigure Speed
Сonfigure Jump
Сonfigure Air Control
Сonfigure Acceleration
Сonfigure Crouch
Сonfigure Gravity
Сonfigure Grounded Settings
Сonfigure Roof Checker
Сonfigure Wall Checker
Advanced settings
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Сonfigure Acceleration
Configuration of player controller acceleration.
For setup air control go to the:
First Person Controller
(component)
-> Controller
(tab)
-> Acceleration Settings
(foldout)
Acceleration Settings
Property
Description
Acceleration Direction
The direction in which you can sprint.
Run Velocity Threshold
If the character's current speed is >=
Run Velocity Threshold
then the player can start running
Sprint Velocity Threshold
If the character's current speed is > =
Sprint Velocity Threshold
then the player can start accelerating
Acceleration Curve
Acceleration curve graph.
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Сonfigure Air Control
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Сonfigure Crouch
Last modified
1yr ago
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