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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
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Getting Started
Player
Create Player
Configurate Movement
Сonfigure Speed
Сonfigure Jump
Сonfigure Air Control
Сonfigure Acceleration
Сonfigure Crouch
Сonfigure Gravity
Сonfigure Grounded Settings
Сonfigure Roof Checker
Сonfigure Wall Checker
Advanced settings
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Сonfigure Grounded Settings
Configuration of player controller grounded settings.
For setup grounded settings go to the:
First Person Controller
(component)
-> Controller
(tab)
-> Grounded Settings
(foldout)
Grounded Settings
Property
Description
Ground Culling Layer
Layer for checking the ground.
Ground Check Range
The distance at which the collision will be checked.
Ground Check Radius
The radius in which the presence of the earth will be checked.
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Сonfigure Roof Checker
Last modified
1yr ago
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