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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
Home
Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Fixed VIew
Procedural View
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Procedural View
Name
Description
Culling Layer
Layers
whose owners will be visible to the
AI.
Obstacle Layer
Layers
through which not to look to watch
AI.
View Radius
The distance that the
AI
sees.
View Angle
Viewing angle
AI
.
Advanced Settings
Name
Description
Height Offset
The height from which the survey is carried out.
Search Rate
The time after which the second inspection of the visible area will take place.
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Fixed VIew
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Cover System
Last modified
1yr ago
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