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Aurora FPS Engine Documentation
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Aurora FPS Engine Documentation
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Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Fixed VIew
Procedural View
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Fixed VIew
Target Initialization
Manual
Here we set specific objects that the
AI
will be able to see.
To add an object, click on the plus sign :
And in the input that appears, we place an object that the
AI can see
:
This way we can add as many objects as we want.
By Tag
Target Tag :
all objects
with this tag
will be visible to the
AI.
Vision Settings
Name
Description
View Angle
Viewing angle
AI.
View Radius
The distance that the
AI
sees.
Obstacle Layer
Layers through which the
AI
sees.
Advanced Settings
Name
Description
Height Offset
The height from which the survey is carried out.
Search Rate
The time after which the second inspection of the visible area will take place.
Debug Settings
Name
Description
Visualize
Displaying the viewport.
Color FOV
Color of the boundaries of the viewport.
Artificial Intelligence - Previous
Vision
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Procedural View
Last modified
1yr ago
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Contents
Target Initialization
Manual
By Tag
Vision Settings
Advanced Settings
Debug Settings