Inverse Kinematics
Inverse kinematics is a method of animation, which is the search for a set of joint configurations that would provide the softest, fastest and most accurate movement to the specified points.
In Aurora FPS, you can configure inverse kinematics for hands and feet.
  1. 1.
    Foot IK
  2. 2.
    Hands IK
Foot IK - is used for the inverse kinematics of the legs.
For the configuration, check out:
Hands IK - is used for the inverse kinematics of the hands.
For the configuration, check out:
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