Cover System
Configuration of the shelter system.
First of all, we need to create a Cover Map, for this we need a component of the same name:
In order to create a shelter where the AI will hide, click on the plus sign:
And we proceed to setting up the shelter.
Cover Point Settings
Point
We specify a link to the Transform of our shelter.
Angle
The viewing angle, when the enemy hits it, this point becomes unsafe and the AI will change the shelter.
Is Occupied
An indicator of whether the point is occupied or not.
Visualize
It is needed for debugging, visualizes the viewing angle from the shelter.
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