Default Conditions
Default set of transition conditions to the state.
Aurora FPS has the following set of built-in conditions:
Name | Description |
Compare | Transition at a certain health value. |
On Take Damage | Transition when receiving any damage. |
On Take Damage (int32 amount) | Transition when taking damage above a certain value. |
On Destination Reach | Transition when the destination is reached. |
Delay | Transition after the specified period of time has passed. |
Distance (Transform) | The transition at a certain distance to the goal, you need a specific pointer to the goal. |
Distance (Vision Target) | The transition at a certain distance to the goal, the goal is determined through AI Vision. |
Last updated